Neo Paris, year 2084. Personal memories are bought, sold, traded, uploaded and shared on social networks. Painful and unhappy memories can be conveniently erased. Nilin, the female protagonist of the game, is a memory hunter. Memory hunters can break into people’s minds, steal and change their memories. Nilin wakes up in the Bastille prison with a serious memory wipe out…
Playability: Beat about the bush narrative
Manipulating people’s memories has fantastic potential as a choice filled role-playing game. But as is often the case in Remember Me, the implementation is muddled through. Rather than offer players a clear decision tree or a simple dial and click system, Remember Me attempts to obscure cause and consequence with a beat about the bush narrative.
Annoyance: Muddled frustration
Remember Me is an obtuse and frustrating gameplay experience, where pathways to solving a memory puzzle are arbitrarily designed. The melee combat based on timed combos is particularly exasperating. Forget about forging through levels (or defeating invisible enemies) without special moves (“S-Pressens”). There are reportedly more than 50,000 possible combinations. That’s just great when your head is already filled with the chores of the daily grind or when you can’t even remember your gaming password.
Beauty: Gorgeous photography in the City of Lights
Remember me has amazingly good looking scenery and artwork. I could not recognise Neo Paris, probably because I’m only familiar with old Paris. Despite the grime of dystopia the city of Lights is still a gorgeous place to discover. The music score is first class, the voice acting is top notch, the visuals are fantastic. There is close attention to decor, lighting and character motion.
The Old Video Gamer’s Prattle: Intriguing could have been great 6/10
Remember me is a good looking and good sounding game with tremendous potential for discovery and fun. Unfortunately the gameplay and timed combo combats are poorly executed and ultimately exasperating. I do hope that there will be a sequel to Remember Me but that the execution will be streamlined to produce a game that’s actually fun to play rather than a head scratching piece of software.